Fragrance Storm
Spell Normal

Fragrance Storm

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Target 1 Plant-Type monster on the field; destroy that target, and if you do, draw 1 card, then if that card is a Plant-Type monster, you can reveal it and draw 1 more card.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
54± 6/ 100
Power Score
Intrinsic 53
Deck 55

Fragrance Storm — Power Evaluation

Final Score: 54 ± 6 · Confidence: Medium

  • Intrinsic: 53 · Deck: 55 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Utility

Why it scores here

Fragrance Storm is a spell that destroys one targeted monster and replaces itself with a draw, so it converts a single Plant-Type target into roughly a neutral card exchange plus an optional second draw when the drawn card is a Plant. Its score is held down by the Plant-only target restriction, the absence of any recorded combo boards, and the fact that it is not a body or a board-building piece; its 33-deck presence across 15 archetypes confirms it is a practical, reusable staple rather than a high-ATK or popular card earning points. Power here comes from reliable one-card interaction and cheap, flexible deck slots, not from the card's raw stats or view count.

Axis scores

Axis Score Evidence
Accessibility 60 Usable as a live spell whenever any Plant-Type monster is on the field, and 33 decks run it at about 1.24 copies on average (deck data; verified).
Combo & Conversion 30 No combo data is supplied, and the card only converts into a draw and a destruction rather than a multi-card board (card text; inferred).
Resource Economy 60 The spell is spent to destroy one monster and draw one card, a neutral trade that adds a second draw when the drawn card is a Plant (card text; verified).
Effect & Interaction 45 Hard destruction of a targeted monster at spell speed, but restricted to Plant-Type targets and vulnerable to spell negation (card text; inferred).
Material Utility 5 Not a monster and provides no material body, so this axis is near zero by design (card type; verified).
Resilience & Flexibility 40 A single-card, single-target effect that is ended by one negation and only works on Plant-Type monsters (card text; inferred).
Deck-Building Efficiency 70 A one-copy staple with no garnet, lock or self-restriction, and it is generic enough to sit in 15 archetype homes (deck data; observed).

Calculation

Weight profile: Removal / Negation profile, single role (no secondary blend applied). Intrinsic ≈ 53, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Destroys one targeted monster at spell speed with a built-in draw, so it is never a pure -1 for the caster.
  • Cheap, single-copy slot that fits into 15 archetypes, with Rose Dragon, Crimson Dragon, Neo-Spacian, Naturia and Rikka as the main homes.
  • Live in most decks whenever a Plant-Type monster exists on the field, including the opponent's.

Weaknesses

  • Restricted to Plant-Type targets, so it has no value against non-Plant boards.
  • Spell card with no body, so it contributes nothing as material or to the board on its own.
  • Ended by spell negation, and the optional second draw depends on the drawn card being a Plant.

Counters / choke points

  • Spell negation (no negation evidence supplied; inferred)
  • Opponent Plant-Type monsters that are not on the field when it resolves (inferred from target clause)

Best use

Plant-targeting removal that replaces itself with a draw, used as a flexible one-copy answer. Decks: Rose Dragon, Crimson Dragon, Neo-Spacian, Naturia, Rikka. Suggested copies: 1.

Evidence & gaps

  • Verified: Destroys one targeted Plant-Type monster on the field, then draws 1 card, with an optional extra draw if the drawn card is a Plant-Type (card text).; Appears in 33 of the sampled decks, averaging 1.24 copies, across 15 archetypes (deck data).
  • Observed: Miracle Fertilizer is the top partner, appearing in 20 of 33 decks (deck data).; Runs in both gameplay types 7 and 4 (deck data).
  • Inferred: Acts as a flexible one-copy answer rather than a board-breaking card, based on its Plant-only target and spell speed.; Usable as a generic removal spell in any Plant-heavy home, but weak against non-Plant boards.
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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